April 18, 2025 - Fredericton, New Brunswick
Match #1: The Merry Band (Friar Tuck & Little John) vs. The Flying Monkeys
Referee: 'Honest' Abe (+0)
The Merry Band and The Flying Monkeys opened the Fredericton House Show with a high-energy bout that showcased quick tags, dynamic team chemistry, and a plethora of double-team maneuvers. Friar Tuck and Little John looked strong in the early exchanges, countering the Monkeys' speed and antics with their size and power advantage.
The Flying Monkeys, led by their unpredictable and chaotic style, used creative offense and constant interference to stay in the match. The double-teaming sequences from both sides kept the crowd on edge, with moves like Little John’s Axe Handle Drop and Flying Monkey #2’s Flying Smash drawing big reactions. Throughout the match, Friar Tuck proved to be the backbone of his team, fighting through interference from both Monkeys to land devastating moves like his Keg Crusher (Bear Hug).
The turning point came late in the match when The Merry Band’s teamwork overwhelmed the Monkeys’ frenetic pace. After a flurry of exchanges, Friar Tuck sealed the victory by locking Flying Monkey #1 in a Sleeperhold for the submission.
Kent’s Take: This match was a fine curtain-raiser with plenty of action, but it did suffer from occasional pacing issues due to the Monkeys' overly chaotic style. While The Flying Monkeys displayed impressive resilience and teamwork, their reliance on distractions and erratic interference felt repetitive by the midpoint. The Merry Band, on the other hand, exhibited smooth cohesion, with Friar Tuck particularly standing out for his impressive endurance and ability to absorb punishment before turning the tide.
That said, the match lacked a definitive “wow” moment to truly ignite the crowd. While enjoyable, it leaned too heavily on formulaic double-team exchanges. The Merry Band looked strong and seems poised for a more prominent role in NPCW’s tag division, but The Flying Monkeys might need to refine their strategy if they want to remain credible in this increasingly competitive scene. A solid match overall, but not a standout.
Match #2: Maid Marion vs. Morrigan (with The Coven)
Referee: 'Honest' Abe (+0)
The second match of the evening saw Maid Marion of the Merry Band take on Morrigan of the Witches Coven in a heated singles bout. From the opening bell, Morrigan’s technical prowess and ruthless aggression were on full display, as she immediately took control with an Ankle Lock German Suplex. Maid Marion, however, showed her resilience, fighting back with moves like the Robin’s Arrow (Superkick) and the Kiss Goodnight Roundhouse Kick, which drew loud cheers from the crowd.
The Coven’s interference played a significant role throughout the match, with their signature green mist and distractions keeping Maid Marion on the defensive. Despite this, Marion managed to mount several impressive comebacks, including a Diving Seated Senton and an Arm-Trap Neckbreaker. The crowd rallied behind her, but Morrigan’s calculated offense, including a devastating Brainbuster and the match-ending Seated Fujiwara Armbar, proved too much to overcome.
Kent’s Take: This match had all the ingredients for a compelling story—Maid Marion’s underdog spirit against Morrigan’s cold, calculated dominance. While the action was solid, the constant interference from the Coven detracted from the overall flow. Morrigan’s victory was decisive, but it felt overshadowed by the outside antics, which made the match feel more like a setup for future storylines than a standalone contest.
Maid Marion continues to impress with her athleticism and connection with the crowd, but she needs a definitive win to solidify her place in the division. Morrigan, on the other hand, looked strong and methodical, but her reliance on the Coven’s interference raises questions about her ability to win clean. A good match, but not without its flaws.
Match #3: Wizard’s Warriors vs. The Three Amigos (Six-Man Tag Team Match)
Referee: 'Honest' Abe (+0)
The six-man tag team clash between the Wizard’s Warriors (Lion, Tin Man, and Scarecrow) and the Three Amigos was an exciting and chaotic affair that had the Fredericton crowd roaring from start to finish. Each team brought their unique strengths and strategies to the match, ensuring nonstop action and a variety of double-team maneuvers.
The Wizard’s Warriors established early dominance, using their cohesion and experience to overwhelm their opponents. Scarecrow was particularly impressive, landing moves like the Field Spinner (Airplane Spin) and the match-winning Small Package. Meanwhile, Lion’s athleticism and Tin Man’s methodical strikes provided a solid foundation for their offense. On the opposite side, the Three Amigos fought valiantly, showcasing their speed and teamwork. Moments such as Amigo 2’s Flying Headscissors and Amigo 3’s Suplex drew loud cheers, but they ultimately struggled to match the precision and power of their opponents.
The match was highlighted by frequent double-team exchanges, with Amigo 2, Amigo 1, and Amigo 3 using creative sequences like a Rake to the Eyes and Drop Toe Holds. Not to be outdone, the Wizard’s Warriors responded with brutal combinations, including Lion’s Top Rope Splash and Tin Man’s Leg Sweep. The action culminated in a fast-paced finish, with Scarecrow pinning Amigo 1 after a perfectly executed Small Package.
Kent’s Take: This match was a thrilling rollercoaster from start to finish, and both teams deserve credit for delivering high-energy performances. The Wizard’s Warriors continue to shine as one of NPCW’s most polished teams, blending individual skill with seamless teamwork. Scarecrow stood out as the MVP of the match, demonstrating a knack for both creative offense and timely counters.
The Three Amigos showed promise and heart, but their reliance on frenetic double-team maneuvers occasionally left them vulnerable to the Warriors’ calculated approach. While the match was exciting, it felt a bit overly crowded at times, with sequences that bordered on chaotic rather than cohesive. A strong showing for both teams, but the Warriors’ ability to adapt and execute under pressure made them the deserved winners.
Match #4: Van Helsing & Hansel (Hunter’s Enclave) vs. The Howlers (Wolf Pack)
Referee: 'Honest' Abe (+0)
In this intense tag team bout, Van Helsing and Hansel represented the Hunter’s Enclave as they battled the ferocious Howlers of the Wolf Pack. Right from the opening bell, both teams showcased their trademark styles, with Hansel’s agility countering Howler #1’s raw power and Van Helsing’s brute strength clashing with Howler #2’s aggressive offense. The match was packed with heavy hits and high-impact maneuvers, keeping the Fredericton crowd on the edge of their seats.
The Howlers looked strong throughout, landing devastating moves like Powerbombs and Slugging Rights. Their relentless strategy put Van Helsing and Hansel on the defensive several times, and Howler #1 even came close to pinning Van Helsing after a Powerbomb. However, the resilience of the Enclave duo shone through, particularly Hansel’s ability to absorb punishment and strike back with moves like his Flying Forearm Smash and Belly-to-Belly Suplex.
The match featured wild sequences with all four competitors in the ring, leading to dramatic moments such as Van Helsing locking in a Holy Crossface and Hansel nearly being counted out after a hard-hitting Clothesline. The Enclave’s teamwork ultimately paid off as Hansel hit his Flying Forearm Smash on Howler #1 to secure the decisive pinfall victory.
Kent’s Take: This was a solid tag team match with plenty of action and tension between the two factions. The Howlers’ aggressive style made them credible opponents, but their lack of coordination in key moments allowed the Enclave to capitalize. Hansel was the standout performer, demonstrating agility, precision, and a knack for countering the Wolf Pack’s power moves. Van Helsing was effective but leaned a bit too heavily on brute strength at times, which limited his adaptability.
While the match was entertaining, it lacked a defining “main event” feel. The pacing occasionally stalled, and the frequent double-team exchanges became repetitive, diluting the impact of what should have been the climactic moments. Still, the Enclave’s victory felt earned, and it adds momentum to their ongoing feud with the Wolf Pack. A good outing for both teams, but not a match that will be remembered for weeks to come.
Main Event: Texas Death Match - Sandman vs. Paul Bunyon
Referee: 'Honest' Abe (+0)
The main event of the Fredericton House Show brought raw brutality as Sandman battled Paul Bunyon in a Texas Death Match. This chapter of the simmering feud between Sandman and The Black Knight versus Jolly Green and Paul Bunyon delivered the level of intensity expected in such a grudge match. From the outset, Sandman established his violent dominance by landing a devastating Smash With 2"x4", sending a clear message that this match would be no ordinary contest. Bunyon fought back valiantly with his Back Breaker and a thunderous Blue Ox Bomb (Power Bomb), but Sandman’s relentless aggression and dirty tactics ensured he maintained control.
Sandman’s underhanded style was on full display with brutal maneuvers such as Ram Head Into Ringside Bell-Gong and his signature Spin Heel Kick, which ultimately sealed Bunyon’s fate in the sixth minute. Bunyon’s resilience was commendable, enduring punishment from moves like Sandman’s Sleeper, but he ultimately couldn’t overcome Sandman’s ferocity and tactical ruthlessness. The Texas Death Match stipulation served its purpose, amplifying the violence and solidifying Sandman’s position as one of NPCW’s most dangerous competitors.
Kent’s Take: This match delivered the brutality expected of a Texas Death Match, but it lacked the emotional highs and lows that elevate such contests to legendary status. Sandman’s dominance was predictable, and while Paul Bunyon showed heart, he never felt like a credible threat to Sandman’s overwhelming offense. The feud with The Black Knight and Jolly Green remains intriguing, but this match functioned more as a stepping stone in the rivalry rather than a must-see showdown.
Sandman excels in hardcore environments, but the match felt overly one-sided, leaving little room for a climactic payoff. Bunyon’s strong moments, such as the Blue Ox Bomb, were too few and far between, making his role feel more like a stepping stone for Sandman rather than an equal competitor. The feud has legs, but future matches need a stronger narrative hook and more back-and-forth drama to keep the audience fully engaged.
Kent’s Overall Take: The Fredericton House Show delivered plenty of in-ring action and advanced key storylines, but it wasn’t without its flaws. Several matches, while entertaining, felt like setup pieces for larger arcs rather than standalone classics. The main event, while brutal and fitting for a Texas Death Match, lacked the emotional depth needed to elevate it to a truly memorable encounter.
That said, the show succeeded in keeping the crowd engaged and invested in NPCW’s characters and rivalries. As the road to future events heats up, NPCW continues to build intrigue and momentum. Fans left the arena buzzing, eager to see where these stories will go next.
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