July 10, 2025 - Vancouver, British Columbia
By Dave "The Brute" Kent, Ace Wrestling Reporter
I call it like I see it—and sometimes what I see makes me sick.
It wasn’t just the snow that fell at Polar Power 016—it was legacies, loyalties, and illusions. From the moment the Nutcracker Legion marched stiffly to the ring, to the chilling final moments when Huntsman pledged allegiance to Evil Queen Regna, it became crystal clear: the tides of NPCW are turning, and they’re turning dark. The night's matches ranged from high-impact bruisers to emotionally charged epics, with more story-altering twists than a snowstorm in a fairy tale. Heroes stumbled, villains rose, and factions shattered. If you weren’t paying attention, you missed a seismic shift in the North Pole pecking order. Lucky for you, I didn’t.
Match 1: Moon Silver Vs Mother Earth
Moon Silver walked into Vancouver with the entire mangy Wolf Pack in tow and left with a win—but let’s not kid ourselves. This wasn’t a triumph of talent. It was more like watching someone win a marathon after catching a ride halfway through. And standing across from her? The ever-resilient Mother Earth, who did everything short of grow vines from the mat to keep this thing fair.
Match Recap:
The bell rang, and we were off to a fast—and suspicious—start. Within the first minute, the Wolf Pack already had their grubby paws in the mix, slipping Moon Silver a foreign object while “Honest” Abe once again proved he’s honest, yes, but also blind as a bat in a snowstorm. Despite this, Mother Earth began strong with a series of crisp Surfboards and delayed suplexes that showcased her growing technical command.
But every time she built momentum, like clockwork, the Wolf Pack found a new way to get involved—distractions, gang attacks, slip-ins, you name it. Moon Silver played it smart (or spineless, depending on your moral compass), capitalizing on the chaos with well-timed FACEBUSTERS, a solid moonsault (the FULL MOON CRUSH), and the occasional ALPHA STRIKE spear when she wasn’t flailing for a Pack assist.
Mother Earth wasn’t without highlights. Her Gaia’s Grace 450 Splash hit like an earthquake, and her Alley Oop Facebusters rattled Moon Silver more than once. But the sheer volume of interference took its toll. By minute 26, a tired but opportunistic Moon Silver landed a LUNAR POUNCE, hooked the leg, and—miraculously—Honest Abe saw no reason to DQ her and counted the three.
Kent’s Brutally Honest Take:
et’s be blunt: this was a 3-star match dragged down by a 1-star conscience. Moon Silver is as agile and polished as she’s ever been, but if she leaned on the ropes any harder for help, they’d file for workers’ comp. The Wolf Pack’s interference was constant, blatant, and somehow always allowed. If this match were any dirtier, it’d need a hazmat suit. Mother Earth deserves credit for carrying this thing for nearly half an hour with grace, power, and actual wrestling. Unfortunately, the finish leaves a sour taste—and reminds us again that as long as the Pack lurks at ringside, clean wins are about as rare as summer in Nunavut.
Rating: 2.5/5
Match 2: Nutcracker Legion Vs Tin Man and Scarecrow
They say war never changes—and if you watched this clash between the militarized misfits of the Nutcracker Legion and the heartful heroes of the Wizard’s Warriors, you’d think it was a cold war fought in sequins. What looked like a classic tag team clash quickly devolved into a bureaucratic beatdown, riddled with cheap tricks, outside meddling, and more swaps than a high-stakes chess game. By the end, the only thing missing was a ceasefire and a treaty.
Match Recap:
This tag match started fast, with Scarecrow dropping a Brainbuster on Nutcracker #1 that should’ve scrambled the tinsel out of his head. Quick tags on both sides brought in Tin Man and Nutcracker #2, and that’s when the ring briefly turned into a revolving door of chaos. Everyone was legal for one dizzying minute, and somehow Nutcracker #1 delivered a NUTCRACKER CANNON spear that had the velocity of a Patriot missile.
From there, the match became a pendulum of momentum swings. The Wizard’s Warriors showed great synergy—Scarecrow with the STRAWMAN SLAM, Tin Man with his surprisingly nimble FIREMAN’S CARRY and BELLY-TO-BELLY SUPLEX—but every time they got rolling, the Nutcracker General found a way to tip the scales. Whether it was distracting the ref, coaching the troops, or—let’s not mince words—smashing a man in the face with a sceptre, he made his presence painfully known.
Credit to the Legion, though—when they weren’t relying on brass-knuckled generalship, they actually wrestled well. Tag fluidity, precision strikes like the 21 GUN SALUTE, and their spear-based offense kept Tin Man isolated and on the defensive through the back half of the match.
In the finish, just as Tin Man seemed poised to score the win with his HINGED HAMMER combo, Nutcracker #1 pulled the ol’ reversal trick. With the ref dazed and the General smashing Tin Man in the back of the neck with a sceptre behind Honest Abe’s back, the pinfall came at 11 minutes, and the crowd’s boos could’ve drowned out Wagner’s full overture.
Kent’s Brutally Honest Take:
Let’s get something straight: this was a good match wrapped in bad sportsmanship and even worse officiating. The Nutcracker Legion continues to be an interesting act—equal parts stiff and theatrical—but at some point, their reliance on interference has to be called out, and not just by me. Honest Abe might need a refresher course in ring awareness or a pair of prescription goggles.
The Wizard’s Warriors? They’ve improved leaps and bounds. Tin Man’s fire and Scarecrow’s ring IQ are no longer a punchline. But here’s the problem: when your opponents are playing with loaded dice and the ref is playing peekaboo, you’re always rolling uphill.
I liked the pacing, I liked the execution—but the booking? Another stolen win for the Legion. Somebody needs to shove a court martial into Nutcracker General’s stocking next holiday season.
Rating: 3/5
Match 3: Frosty Vs Dragon King
When the Dragon King steps into the ring with Dr. Frankenstein by his side, you expect fire, domination, and mad science making magic. Instead, we got a tug-of-war with a snowman who doesn’t melt under pressure. Frosty might look like he belongs on a holiday sweater, but on this night, he threw down with surprising grit and enough spins to make a carousel dizzy. If this was the Dragon King's comeback tour, it stalled in the slush.
Match Recap:
The match kicked off with Dr. Frankenstein doing what he does best—cheating like it's a medical experiment gone rogue. A chair shot from the doctor gifted Dragon King early momentum, and the reptilian bruiser piled on with a vicious Spike Piledriver and a stiff Spinebuster. For the first few minutes, it looked like Frosty was going to get thawed out and tossed in the trash.
But the ol' snowball’s got fight. At the 3-minute mark, Frosty hit his first SNOW GLOBE SPIN, dizzying Dragon King like a snowstorm in a phone booth. From there, it was a battle of wills. Blizzard Binds, Snowdrift Splashes, and Snowball Slams—Frosty threw his entire frozen arsenal at the fire-breathing powerhouse, and even survived multiple Dragon Sleepers and Brainbusters in return.
To his credit, Dragon King didn't slouch, landing high-impact strikes and technical holds. But what he had in power, he lacked in awareness. Frankenstein kept interfering like a stage mom with a caffeine addiction—leg sweeps, distractions, whispered schemes—but it all fell apart when Frosty locked in and started spamming the SNOW GLOBE SPIN like a finisher in a bad video game.
Despite near-falls and stolen pin attempts, Frosty stayed frosty. He landed a devastating BLIZZARD BUSTER in the 21st minute and followed it up with the FROZEN FIST, knocking the scales off the Dragon King and securing a clean 1-2-3 in a match that should've melted under the weight of interference—but didn’t.
Kent’s Brutally Honest Take:
I'll admit it—I came into this one thinking Dragon King would roast Frosty like chestnuts over an open fire. But I was wrong. Frosty didn’t just survive—he outwrestled a monster and overcame a constant second opponent in Frankenstein.
Was it perfect? No. The match flirted with overkill thanks to too many near falls, a bloated runtime, and Frankenstein being more annoying than effective. But the pace never dragged, the spots hit hard, and the crowd ate up every second of Frosty’s resilience.
Frosty has gone from holiday novelty to serious mid-card threat. If he keeps stacking wins like this, the North Pole might need to start printing title belts. As for Dragon King—maybe fewer mad scientists and more mat training next time.
Rating: 4/5
Match 4: Regina and Malice vs Tinsel Twins
Regina and Malice, freshly uncrowned from the now-shattered Queens of Punishment, didn’t just break up the band—they set fire to the dressing room on the way out. With the Mad Hatter kicked to the curb and a new moniker—Queens of Despair—the duo made it painfully clear: they aren’t here to entertain, they’re here to dominate. But standing in their way were the always-energetic Tinsel Twins, Sparkle and Twinkle, the sugar-sprinkled darlings of the NPCW tag division. And what we got was a brutal ballet between bitterness and baubles, with more double-teaming than a Thanksgiving family brawl.
Match Recap:
From the first lockup, this wasn’t a wrestling match—it was a philosophical war between optimism and nihilism, with every suplex a thesis statement. Sparkle opened strong, landing a crisp Sidewalk Slam and an Inverted DDT that showed she came to fight, not just glitter. But Malice and Regina, now without a leash or a handler, responded with ruthless precision—Fallaway Slams, spinning fireman carries, and a scorpion crosslock into a diving splash that looked more like a mugging than a maneuver.
The match would frequently descend into chaotic free-for-alls. Both teams took turns abusing the double team clause, with Sparkle and Twinkle hitting Judo Tosses and Surfboards, while the Queens raked eyes, headbutted, and flattened bodies with diving elbows. Sparkle, to her credit, anchored the Tinsel offense with strong execution—Lance Crabs, Snap Suplexes, and some of the best neck snap transitions in the women’s division. But the Queens soaked it all in and asked for more.
Things heated up around the 17-minute mark when Regina tagged in Malice and the newly christened Queens of Despair showed off dangerous synergy, hitting back-to-back fallaway slams and diving splashes that had Twinkle reeling. The match became a grind—Surfboards and submissions, rapid tags, and desperate pin attempts from both sides.
But in the end, evil outlasted enthusiasm. After nearly 30 minutes of stiff, unrelenting action, Malice planted Twinkle with a Cradle DDT that looked like it shattered every twinkle left in the starlet’s body. Three seconds later, the Queens of Despair were triumphant, their dark reign officially begun.
Kent’s Brutally Honest Take:
Now this was a tag match that delivered. Hard-hitting, emotionally charged, and told a compelling narrative. The Queens of Despair came in with a mission and executed it with cold precision—they’re no longer henchwomen, they’re leaders. And the Tinsel Twins? They sold it like champs, bouncing between hope and heartbreak like pros. Sparkle in particular shone (no pun intended), carrying long stretches and taking more bumps than a rodeo clown on payday.
Yes, the bout ran a little long, and yes, we saw the same slams recycled more than once—but the drama, the momentum swings, and the violent clarity of the finish made this a statement match.
The Queens of Despair have arrived. Pray they don’t look your way next.
Rating: 4.5/5
Main Event: Huntsman Vs Cheshire Cat
The main event of Polar Power wasn’t just a bout—it was a statement, a reveal, and a heel turn all in one twisted little tale. On one side, the stoic and brooding Huntsman, long considered a loner on the outskirts of the NPCW's fairy tale narrative. On the other, the slippery and sadistic Cheshire Cat, grinning ear-to-ear with the Mad Hatter cackling at ringside like an asylum patient given a mic. What we got was a match that started as a stylistic clash—but ended as a bloody coronation. And a shocking pledge of allegiance to the Evil Queen sealed it all.
Match Recap:
From the jump, Huntsman showed up with the quiet fire of a man done playing games. He opened by reversing a Hurricanrana into a Vertical Suplex, setting a tone of brute force over flamboyant chaos. The early minutes were all Huntsman—Ace Crusher, Neutralizer, Uppercut, and a spinebuster that shook the ring—and it looked like the Cat had wandered into a trap.
But the Cheshire Cat thrives in disorder, and it didn’t take long before he started tying the Huntsman up in knots. Coffin Drops, Shotgun Dropkicks, and Rear Naked Chokes gave way to near falls and frantic scrambling. And whenever the Huntsman tried to regroup, Mad Hatter’s ringside antics tipped the scales, including a well-timed hot tea toss that left the Huntsman staggered and scorched.
The match was paced like a falling guillotine—each minute more cruel and erratic than the last. Cheshire’s Standing Diamond Dust and Fujiwara Armbar tore at the Huntsman’s limbs while his cardio seemed to slip. By the 13th minute, Huntsman was clearly gassed, and by the 15th, he was out of answers.
The “Last Supper”—a fluid combo of dropkick and roll-up—was the final nail. One... two... three. And just like that, the cat slayed the hunter.
But the real shock came post-match. As Cheshire and Hatter slinked away, the Huntsman rose—not with rage, but with reverence. Grabbing a mic, he declared allegiance to Regna, the Evil Queen herself. The man once thought to be a solitary arbiter of justice had thrown in with darkness. And suddenly, the entire fairytale power structure shifted.
Kent’s Brutally Honest Take:
There’s a lot to say here, so let’s get to it.
Technically? This was a rock-solid match. Great pacing, consistent story, excellent reversals early, and surprisingly snug work from both guys. Cheshire Cat continues to be one of the most innovative freaks in NPCW, and I say that with both admiration and the slight fear of being poisoned backstage. His Shotgun Dropkicks hit like bricks, and the guy sells damage with cartoon physics and psycho realism.
Huntsman? Look, the guy is a slow burn, but he delivered. His opening dominance worked. His downfall felt earned. But the heel turn? THAT was money. He’s been a character in need of something for months. Now, he’s something dangerous. A lumbering, silent enforcer under Regna’s black crown? Yeah. That has legs.
Docked a star for a few rough transitions mid-match and one too many dropkicks from Cheshire that started to blur—but this was the most story-rich match of the night, and it leaves the kingdom in chaos.
Verdict: The Cat got the kill, but the Queen just gained a weapon.
Rating: 4/5
Overall Take
Polar Power 016 was an absolute snow-globe shaker of a show, filled with shocking turns, faction reshuffles, breakout performances, and a main event that cracked the entire fairytale mythos wide open.
The night opened with solid but forgettable tag fare, featuring the Nutcracker Legion squeaking out a win thanks to shady scepter shots. The match was mechanical and felt like it was dragged out of a dusty toy chest—but hey, it did what it needed to do and pushed the Legion back into relevance.
Frosty vs. Dragon King stole the undercard spotlight. It was stiff, physical, and unexpectedly emotional. Frosty’s “big, dumb loveable tank” energy was on full display, and Dragon King—alongside his mad scientist handler—showed a brutal technical side we haven’t seen often. Near falls, psychology, and the kind of pin reversals that pop a crowd—this was a surprise banger.
Then came the real statement match: Queens of Despair vs. the Tinsel Twins. Debuting a new name and shedding deadweight (sorry Mad Hatter, but you’re better at commentary than coaching), Regina and Malice carved out an identity and absolutely owned the Tinsel Twins. While the match ran long and at times stumbled into repetition, the tone shift for the Queens hit like a guillotine drop—violent, final, and attention-grabbing.
And then there was the main event.
Cheshire Cat vs. Huntsman delivered in spades. Cheshire remains one of the most uniquely bizarre—and agile—performers in NPCW, and Huntsman had the night of his career. The twist ending—Huntsman pledging loyalty to Evil Queen Regna—reverberated through the arena like a thunderclap. Storytelling-wise, that moment elevates this whole card by at least a half-star.
The production was tight. Pacing between matches still has some holiday cobwebs, but commentary was sharp (barring Abe falling asleep mid-pin call—get that man more coffee).
Final Show Rating: 4.5/5
Final Kent's Judgment:
This was a show that mattered. Not every match was five-star classic fare, but every match did something. Characters evolved. Alliances were broken. Crowds were shocked. NPCW is heading into a bold new chapter—and if this show was the snow-covered trailhead, I say follow it deep into the forest. Just watch out for the axe.
This has been No Words Barred—where wrestling gets the truth, not excuses.
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